[up_sect_firsta_usp] cost = 1570 value = +10 rpm = +20 inv_weight = +0.07 [up_sect_firstc_usp] cost = 2820 value = -10 cam_dispersion = -0.118 cam_dispersion_inc = 0.0 ;-0.126 cam_step_angle_horz = -0.10 inv_weight = +0.09 [up_sect_firstd_usp] cost = 1960 value = +20 bullet_speed = +60 fire_distance = +35 fire_dispersion_base = -0.05 inv_weight = +0.12 [up_sect_firste_usp] cost = 5680 fire_modes = 1, -1 rpm = +250 cam_dispersion = -0.059 cam_dispersion_inc = 0.0 ;-0.063 cam_step_angle_horz = -0.05 inv_weight = +0.09 [up_sect_secona_usp] cost = 1820 value = +10 bullet_speed = +30 inv_weight = +0.08 [up_sect_seconc_usp] cost = 1760 value = +15 rpm = +30 inv_weight = +0.1 [up_sect_second_usp] cost = 1870 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0015 misfire_end_prob = -0.015 inv_weight = +0.16 [up_sect_secone_usp] cost = 2640 value = +20 rpm = +40 inv_weight = +0.09 [up_sect_thirda_usp] cost = 1630 value = +10 condition_shot_dec = -0.00015 condition_queue_shot_dec = -0.00015 misfire_start_prob = -0.001 misfire_end_prob = -0.01 inv_weight = +0.14 [up_sect_thirdc_usp] cost = 1940 value = +15 crosshair_inertion = -0.75 PDM_disp_base = -0.25 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 inv_weight = -0.08 [up_sect_thirdd_usp] cost = 3120 value = -10 cam_dispersion = -0.118 cam_dispersion_inc = 0.0 ;-0.126 cam_step_angle_horz = -0.10 inv_weight = +0.06 [up_sect_thirde_usp] cost = 3560 value = -10 cam_dispersion = -0.118 cam_dispersion_inc = 0.0 ;-0.126 cam_step_angle_horz = -0.10 inv_weight = +0.08 [up_sect_fourta_usp] cost = 1760 value = +10 fire_dispersion_base = -0.04 inv_weight = +0.06 [up_sect_fourtc_usp] cost = 2340 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0015 misfire_end_prob = -0.015 inv_weight = +0.13 [up_sect_fourte_usp] cost = 2320 value = +30 fire_dispersion_base = -0.12 inv_weight = +0.11 [up_sect_fiftha_usp] cost = 1580 silencer_status = 2 silencer_name = wpn_addon_silencer silencer_x = 84 silencer_y = -14 snd_silncer_shot = weapons\usp\usp_shot_sil inv_weight = +0.05 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_usp] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_usp section = up_sect_firsta_usp property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_1 [up_firstc_usp] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_usp section = up_sect_firstc_usp property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b6_name description = st_up_zatp_b6_descr icon = ui_inGame2_upgrade_UDP_compact_2 [up_firstd_usp] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_usp section = up_sect_firstd_usp property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b8_name description = st_up_zatp_b8_descr icon = ui_inGame2_upgrade_UDP_compact_3 [up_firste_usp] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_usp property = prop_autofire precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c6_name description = st_up_zatp_c6_descr icon = ui_inGame2_upgrade_UDP_compact_4 [up_secona_usp] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_usp section = up_sect_secona_usp property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_5 [up_seconc_usp] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_usp section = up_sect_seconc_usp property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b3_name description = st_up_barp_b3_descr icon = ui_inGame2_upgrade_UDP_compact_6 [up_second_usp] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_usp section = up_sect_second_usp property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_UDP_compact_7 [up_secone_usp] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_usp property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_UDP_compact_8 [up_thirda_usp] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_usp section = up_sect_thirda_usp property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_a1_name description = st_up_stvp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_9 [up_thirdc_usp] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_usp section = up_sect_thirdc_usp property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b5_name description = st_up_stvp_b5_descr icon = ui_inGame2_upgrade_UDP_compact_10 [up_thirdd_usp] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_usp section = up_sect_thirdd_usp property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_UDP_compact_11 [up_thirde_usp] scheme_index = 2, 2 known = 1 effects = section = up_sect_thirde_usp property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_c2_name description = st_up_stvp_c2_descr icon = ui_inGame2_upgrade_UDP_compact_12 [up_fourta_usp] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_usp section = up_sect_fourta_usp property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_a1_name description = st_up_usmp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_13 [up_fourtc_usp] scheme_index = 1, 6 known = 1 effects = up_gr_fourtef_usp section = up_sect_fourtc_usp property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b5_name description = st_up_usmp_b5_descr icon = ui_inGame2_upgrade_UDP_compact_14 [up_fourte_usp] scheme_index = 2, 3 known = 1 effects = section = up_sect_fourte_usp property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_c1_name description = st_up_usmp_c1_descr icon = ui_inGame2_upgrade_UDP_compact_15 [up_fiftha_usp] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_usp property = prop_silencer precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a1_name description = st_up_add_a1_descr icon = ui_inGame2_upgrade_Marta_14 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_usp] elements = up_firsta_usp [up_gr_firstcd_usp] elements = up_firstc_usp, up_firstd_usp [up_gr_firstef_usp] elements = up_firste_usp [up_gr_seconab_usp] elements = up_secona_usp [up_gr_seconcd_usp] elements = up_seconc_usp, up_second_usp [up_gr_seconef_usp] elements = up_secone_usp [up_gr_thirdab_usp] elements = up_thirda_usp [up_gr_thirdcd_usp] elements = up_thirdc_usp, up_thirdd_usp [up_gr_thirdef_usp] elements = up_thirde_usp [up_gr_fourtab_usp] elements = up_fourta_usp [up_gr_fourtcd_usp] elements = up_fourtc_usp [up_gr_fourtef_usp] elements = up_fourte_usp [up_gr_fifthab_usp] elements = up_fiftha_usp