
[up_sect_firsta_usp]
cost                                     = 1570
value                                    = +10
rpm                                      = +20
inv_weight                               = +0.07

[up_sect_firstc_usp]
cost                                     = 2820
value                                    = -10
cam_dispersion                           = -0.118 
cam_dispersion_inc                       = 0.0 ;-0.126 
cam_step_angle_horz                      = -0.10 
inv_weight                               = +0.09

[up_sect_firstd_usp]
cost                                     = 1960
value                                    = +20
bullet_speed                             = +60
fire_distance                            = +35
fire_dispersion_base                     = -0.05
inv_weight                               = +0.12

[up_sect_firste_usp]
cost                                     = 5680

fire_modes                               = 1, -1
rpm                                      = +250
cam_dispersion                           = -0.059 
cam_dispersion_inc                       = 0.0 ;-0.063 
cam_step_angle_horz                      = -0.05 
inv_weight                               = +0.09

[up_sect_secona_usp]
cost                                     = 1820
value                                    = +10
bullet_speed                             = +30
inv_weight                               = +0.08

[up_sect_seconc_usp]
cost                                     = 1760
value                                    = +15
rpm                                      = +30
inv_weight                               = +0.1

[up_sect_second_usp]
cost                                     = 1870
value                                    = +15

condition_shot_dec                       = -0.0002 
condition_queue_shot_dec                 = -0.0002 
misfire_start_prob                       = -0.0015
misfire_end_prob                         = -0.015 
inv_weight                               = +0.16

[up_sect_secone_usp]
cost                                     = 2640
value                                    = +20
rpm                                      = +40
inv_weight                               = +0.09

[up_sect_thirda_usp]
cost                                     = 1630
value                                    = +10

condition_shot_dec                       = -0.00015 
condition_queue_shot_dec                 = -0.00015 
misfire_start_prob                       = -0.001
misfire_end_prob                         = -0.01 
inv_weight                               = +0.14

[up_sect_thirdc_usp]
cost                                     = 1940
value                                    = +15
crosshair_inertion                       = -0.75
PDM_disp_base                            = -0.25
PDM_disp_vel_factor                      = -0.35
PDM_disp_accel_factor                    = -0.35
inv_weight                               = -0.08

[up_sect_thirdd_usp]
cost                                     = 3120
value                                    = -10
cam_dispersion                           = -0.118 
cam_dispersion_inc                       = 0.0 ;-0.126 
cam_step_angle_horz                      = -0.10 
inv_weight                               = +0.06

[up_sect_thirde_usp]
cost                                     = 3560
value                                    = -10
cam_dispersion                           = -0.118 
cam_dispersion_inc                       = 0.0 ;-0.126 
cam_step_angle_horz                      = -0.10 
inv_weight                               = +0.08

[up_sect_fourta_usp]
cost                                     = 1760
value                                    = +10
fire_dispersion_base                     = -0.04

inv_weight                               = +0.06

[up_sect_fourtc_usp]
cost                                     = 2340
value                                    = +15

condition_shot_dec                       = -0.0002 
condition_queue_shot_dec                 = -0.0002 
misfire_start_prob                       = -0.0015
misfire_end_prob                         = -0.015 
inv_weight                               = +0.13

[up_sect_fourte_usp]
cost                                     = 2320
value                                    = +30
fire_dispersion_base                     = -0.12

inv_weight                               = +0.11

[up_sect_fiftha_usp]
cost                                     = 1580

silencer_status                          = 2
silencer_name                            = wpn_addon_silencer 
silencer_x                               = 84 
silencer_y                               = -14
snd_silncer_shot                         = weapons\usp\usp_shot_sil
inv_weight                               = +0.05


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_usp]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_usp
section                                  = up_sect_firsta_usp
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_a1_name
description                              = st_up_zatp_a1_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_1


[up_firstc_usp]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_usp
section                                  = up_sect_firstc_usp
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_b6_name
description                              = st_up_zatp_b6_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_2

[up_firstd_usp]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_usp
section                                  = up_sect_firstd_usp
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_b8_name
description                              = st_up_zatp_b8_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_3

[up_firste_usp]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_usp
property                                 = prop_autofire
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_c6_name
description                              = st_up_zatp_c6_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_4


[up_secona_usp]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_usp
section                                  = up_sect_secona_usp
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_a1_name
description                              = st_up_barp_a1_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_5

[up_seconc_usp]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_usp
section                                  = up_sect_seconc_usp
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_b3_name
description                              = st_up_barp_b3_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_6

[up_second_usp]
scheme_index                             = 1, 3
known                                    = 1
effects                                  = up_gr_seconef_usp
section                                  = up_sect_second_usp
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_b1_name
description                              = st_up_barp_b1_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_7


[up_secone_usp]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_secone_usp
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_c1_name
description                              = st_up_barp_c1_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_8


[up_thirda_usp]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_usp
section                                  = up_sect_thirda_usp
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_a1_name
description                              = st_up_stvp_a1_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_9

[up_thirdc_usp]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_thirdef_usp
section                                  = up_sect_thirdc_usp
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b5_name
description                              = st_up_stvp_b5_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_10

[up_thirdd_usp]
scheme_index                             = 1, 5
known                                    = 1
effects                                  = up_gr_thirdef_usp
section                                  = up_sect_thirdd_usp
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b3_name
description                              = st_up_stvp_b3_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_11


[up_thirde_usp]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_usp
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_c2_name
description                              = st_up_stvp_c2_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_12

[up_fourta_usp]
scheme_index                             = 0, 3
known                                    = 1
effects                                  = up_gr_fourtcd_usp
section                                  = up_sect_fourta_usp
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usmp_a1_name
description                              = st_up_usmp_a1_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_13


[up_fourtc_usp]
scheme_index                             = 1, 6
known                                    = 1
effects                                  = up_gr_fourtef_usp
section                                  = up_sect_fourtc_usp
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usmp_b5_name
description                              = st_up_usmp_b5_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_14

[up_fourte_usp]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_fourte_usp
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usmp_c1_name
description                              = st_up_usmp_c1_descr
icon                                     = ui_inGame2_upgrade_UDP_compact_15


[up_fiftha_usp]
scheme_index                             = 0, 4
known                                    = 1
effects                                  =
section                                  = up_sect_fiftha_usp
property                                 = prop_silencer

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_add_a1_name
description                              = st_up_add_a1_descr
icon                                     = ui_inGame2_upgrade_Marta_14



;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_usp]
elements                                 = up_firsta_usp

[up_gr_firstcd_usp]
elements                                 = up_firstc_usp, up_firstd_usp

[up_gr_firstef_usp]
elements                                 = up_firste_usp

[up_gr_seconab_usp]
elements                                 = up_secona_usp

[up_gr_seconcd_usp]
elements                                 = up_seconc_usp, up_second_usp

[up_gr_seconef_usp]
elements                                 = up_secone_usp

[up_gr_thirdab_usp]
elements                                 = up_thirda_usp

[up_gr_thirdcd_usp]
elements                                 = up_thirdc_usp, up_thirdd_usp

[up_gr_thirdef_usp]
elements                                 = up_thirde_usp

[up_gr_fourtab_usp]
elements                                 = up_fourta_usp

[up_gr_fourtcd_usp]
elements                                 = up_fourtc_usp

[up_gr_fourtef_usp]
elements                                 = up_fourte_usp


[up_gr_fifthab_usp]
elements                                 = up_fiftha_usp
